Wednesday, 7 May 2014

POST 6 & 7 Advanced Tools and Techniques

Task 2
Explain how advanced tools and techniques have been used to create, edit and integrate digital media outcomes. 

I have used different advanced tools and techniques to create, edit and integrate my digital media outcome but I will explain only two that I used.

The first advanced technique that I used was "Rigging". In order to use this advanced technique, the tools I used were the armature, bones, subdivide, extrude and duplicate. The armature allowed me to give my mesh, movement that resembles a that of a human. In order to do this I used another tool called a bone and placed in the center of the torso, of my mesh. From there I subdivided the bone into three different bones. I then extruded the end of the bottom and top bones in order to make bones for the arms and legs. I then duplicated those bones onto the other side of the mesh so that I wouldn't have to extrude it all over again. This meant that the length and volume of the bones on each side of my mesh were equal.


The other advanced technique that I used was "Animating". Animating is my mesh given movement. The tools that I used for this technique were key frames, pose mode and armature. In order to create my animation I used pose mode. Pose mode allowed to me to move different body parts of my mesh into different key poses. After changing my mesh into different positions I put them into different key frames and the intervals between them were filled in automatically by the program. This resulted in the finished animation.


Task 3

Discuss why advanced tools and techniques have been used to create, edit, and integrate digital media, and how their use has enhanced the outcome.

During the creation of my digital media outcome the advanced technique, "Rigging" was used to help enhance the outcome. It was really helpful because the armature allowed me to freely move the body parts of my mesh. I then moved my character into different positions and recorded them as key frames, this was done after I had parented my armature to the mesh. I then used the key frames to create an animation, which is another advanced technique. 

While editing my digital media outcome I used the armature to move the bones and thus moving the mesh into different positions if the animation did not move the way I wanted it to. In my case when, after setting in the key poses for the key frames the intervals, in which the mesh moves from one pose to another moved in a different way. This caused the animation to look distorted and as a result I had to manually fill in the intervals with other poses to ensure that it would move smoothly to the next pose exactly he way I want it to.  

Integrating my model was when I used the advanced technique called "Parenting". This meant that taking more than one object and putting them together, with one object as the parent and the rest as children. This means that when I alter the parent in any way all the children/ objects that are parented with it are also affected in a way. This allowed me to connect my mesh with the armature. As a result when I move a bone on the armature, using pose mode it moves the respected part of the body that it is close to or parented with. For example when i move the bone in the neck the neck also moves. This gave my character motion.

Task 4
Student can evaluate how the application of advanced tools, techniques affect the quality of digital media outcomes

Using the application of advanced tools and techniques the quality of my digital media outcome was improved. This is because if it weren't for Rigging and parent i would not have been able to give my character movement. Also UV painting and textures to give my character a unique and yet appealing look to the mesh that is meant to give a feel to the audience. Lastly animation that put my character into a mini film. My digital media outcome was also meant to build a relationship between my character and the audience so that they understand our own style.




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